getGlyphsInRange:glyphs:characterIndexes:glyphInscriptions:elasticBits:
グリフの情報を参照で返します
-(unsigned int)getGlyphsInRange:(NSRange)glyphsRange: glyphs:(NSGlyph *)glyphBuffer: characterIndexes:(unsigned *)charIndexBuffer: glyphInscriptions:(NSGlyphInscription *)inscribeBuffer: elasticBits:(BOOL *)elasticBuffer:
解説
グリフの情報を参照で返します。
【NSGlyphInscription】
● NSGlyphInscribeBase
● NSGlyphInscribeBelow
● NSGlyphInscribeAbove
● NSGlyphInscribeOverstrike
● NSGlyphInscribeOverBelow
返り値
( unsigned int )
整数値
引数
( NSRange )glyphsRange
グリフ範囲
( NSGlyph * )glyphBuffer
グリフの配列
( unsigned * )charIndexBuffer
文字の順番の番号
( NSGlyphInscription * )inscribeBuffer
前のグリフとの配置方法
( BOOL * )elasticBuffer
フレームワーク
ApplicationKit
クラス
NSLayoutManager
Instance Methods
使用可能
10.0
参照
例文
#import "MyObject.h" @implementation MyObject - (IBAction)myAction:(id)sender { //myOutletはTextView int i; NSLayoutManager *layM1; NSGlyph gly[10]; unsigned int charIndexBuffer[10]; NSGlyphInscription inscribeBuffer[10]; BOOL elasticBuffer[10]; layM1 = [myOutlet1 layoutManager]; [layM1 getGlyphsInRange:NSMakeRange(0,4) glyphs: &gly[0] characterIndexes: &charIndexBuffer[0] glyphInscriptions: &inscribeBuffer[0] elasticBits: &elasticBuffer[0] ]; for( i=0 ; i<4 ; i++ ){ NSLog(@"%u,%u,%u,%u",gly[i],charIndexBuffer[i],inscribeBuffer[i],elasticBuffer[i]); switch (inscribeBuffer[i]){ case NSGlyphInscribeBase: NSLog(@"NSGlyphInscribeBase"); break; case NSGlyphInscribeBelow: NSLog(@"NSGlyphInscribeBelow"); break; case NSGlyphInscribeAbove: NSLog(@"NSGlyphInscribeAbove"); break; case NSGlyphInscribeOverstrike: NSLog(@"NSGlyphInscribeOverstrike"); break; case NSGlyphInscribeOverBelow: NSLog(@"NSGlyphInscribeOverBelow"); break; default: NSLog(@"default"); break; } } } @end