colorSpace
カラースペースを返します
Swift
open var colorSpace: NSColorSpace? { get }@property(readonly, strong) NSColorSpace *colorSpace
解説
カラースペースを返します。
返り値
@property(readonly, strong) NSColorSpace *colorSpaceSwift
var colorSpace: NSColorSpace? { get }
フレームワーク
ApplicationKit
クラス
NSScreen
使用可能
10.6-
更新時のバージョン
OS X 10.14.5
Swift4.0
参照
関連記事(外部サイト)
例文
Swift4.0@IBAction func function006(_ sender: Any) { let screenArray : [AnyObject] = NSScreen.screens for value in screenArray { let space :NSColorSpace = value.colorSpace! // print(space.localizedName as Any) //->Color LCD colorspace print(space.numberOfColorComponents) //->3 } }
Swift//NSScreen mainScreen() //NSScreen deepestScreen() //NSScreen screens() //NSScreen supportedWindowDepths() //NSScreen deviceDescription //NSScreen visibleFrame //NSScreen colorSpace @IBAction func function001(sender: AnyObject) { let theScreen : NSScreen = NSScreen.mainScreen()! NSLog("main screen size= (%.2f✕%.2f)", Float(theScreen.frame.size.width), Float(theScreen.frame.size.height) ) //-> main screen size= (1366.00✕768.00) let deepestScreen : NSScreen = NSScreen.deepestScreen()! NSLog("deepestScreen screen depth= %d", NSBitsPerPixelFromDepth(deepestScreen.depth) ) //-> deepestScreen screen depth= 24 let supportedWindowDepths : UnsafePointer<NSWindowDepth> = theScreen.supportedWindowDepths NSLog("supportedWindowDepths = %d", NSBitsPerPixelFromDepth( supportedWindowDepths[0]) ) //-> supportedWindowDepths = 8 let screenArray : [AnyObject] = NSScreen.screens()! for value in screenArray { NSLog("screen size= (%.2f✕%.2f)", Float(value.frame.size.width), Float(value.frame.size.height) ) } //-> screen size= (1366.00✕768.00) //-> screen size= (1920.00✕1080.00) let descDic : [NSObject:AnyObject] = theScreen.deviceDescription NSLog("description = %@", descDic ) //description = { // NSDeviceBitsPerSample = 8; // NSDeviceColorSpaceName = NSCalibratedRGBColorSpace; // NSDeviceIsScreen = YES; // NSDeviceResolution = "NSSize: {72, 72}"; // NSDeviceSize = "NSSize: {1366, 768}"; // NSScreenNumber = 69680256; //} let visibleFrame : NSRect = theScreen.visibleFrame NSLog("visibleFrame = (x=%.2f,y=%.2f,w=%.2f,h=%.2f)", Float(visibleFrame.origin.x), Float(visibleFrame.origin.y), Float(visibleFrame.size.width), Float(visibleFrame.size.height) ) // -> visibleFrame = (x=0.00,y=43.00,w=1366.00,h=702.00) let colorSpace : NSColorSpace = theScreen.colorSpace! NSLog("colorSpace = %@",colorSpace.description) // -> colorSpace = Color LCD colorspace var window : NSWindow = NSWindow(contentRect: NSMakeRect(0.0, 0.0, 300.0, 200.0), styleMask: NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask, backing: .Buffered, defer: false, screen: theScreen ) windowArray.addObject(window) //ウインドウを保持するための配列に追加。アプリ終了時に配列は破棄 window.center()//ウインドウをスクリーンの中心に window.title = "ウインドウタイトル"//タイトル設定 window.orderFront(self)//前面に window.makeKeyAndOrderFront(self)//表示 }