現在の進捗状況
@property NSAnimationProgress currentProgress
var currentProgress: NSAnimationProgress
解説
現在の進捗状況
設定値
@property NSAnimationProgress currentProgress
var currentProgress: NSAnimationProgress
フレームワーク
ApplicationKit
クラス
NSAnimation
使用可能
10.4
関連記事(外部サイト)
例文
//アニメーション func animation(animation: NSAnimation, didReachProgressMark progress: NSAnimationProgress) { if (animation == theAnim001?){ NSLog("theAnim001") } if (animation == theAnim002?){ NSLog("theAnim002") } if (animation == theAnim003?){ NSLog("theAnim003") var returnValue = theAnim003.runLoopModesForAnimating? if ((returnValue) != nil){ for mode : AnyObject in returnValue! { NSLog("!! %@",mode as NSString) } } } if (animation == theAnim004?){ NSLog("theAnim004") } if (animation == theAnim005?){ NSLog("theAnim005") } if (animation == theAnim006?){ NSLog("theAnim006") } if (animation == theAnim007?){ NSLog("theAnim007") } if (animation == theAnim008?){ NSLog("theAnim008") } if (animation == theAnim008?){ NSLog("theAnim008") } if (animation == theAnim009?){ NSLog("theAnim009 %.1f",theAnim009.currentProgress) if (theAnim009.currentProgress > 0.5){ theAnim009.stopAnimation() NSLog("end") } } if (animation == theAnim010?){ NSLog("theAnim010 %.1f",theAnim010.currentProgress) if (theAnim010.currentProgress > 0.5){ theAnim010.stopAnimation() NSLog("end") } } } //NSAnimation currentProgress @IBAction func function010(sender: AnyObject) { //NSAnimationProgress var progMarks : [NSAnimationProgress] = [ 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.0 ] var i :Int var count :Int = 20 //アニメーション設定 theAnim010 = NSAnimation(duration: 10.0, animationCurve: NSAnimationCurve.EaseInOut) theAnim010.frameRate = 20.0 theAnim010.delegate = self theAnim010.animationBlockingMode = NSAnimationBlockingMode.Blocking theAnim010.animationCurve = NSAnimationCurve.EaseInOut theAnim010.duration = 5.0 //登録 for (i = 0 ; i<count ; i++){ theAnim010.addProgressMark(progMarks[i]) NSLog("theAnim006 %f",progMarks[i]) } dispatch_async(dispatch_get_main_queue()) { self.theAnim010.startAnimation() } }
編集時バージョン
10.10.3
Swift1.2